Download Link : http://reliabledownloads.org/file/0594oJ
New map entities:
dodamage: damages or heals player based on amount and interval
teleport: add variable for map changing and destination within new map load
gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.
Lights: given a new variable to toggle different types of flares for visual appearance.
Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.
Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.
Iron Fist 1.6 Engine Development
New map entities:
dodamage: damages or heals player based on amount and interval
teleport: add variable for map changing and destination within new map load
gravity: changes player gravity based on proximity, distance and strength of field that dissipates based on an interval variable.
Gravity can be used as a push or a pull if you want a shockwave effect or not.
Lights: given a new variable to toggle different types of flares for visual appearance.
Maps will be given a new area variable that allows makers to set defined zones in 3D that let's us define the area name, and area in all 3 dementions .
The new area variables will also have the option to include an image sample to display with the name of the area.
Draw distance will be based on how effeciently The map works. If the game tends to experience low fps over a given period of time it will reduce draw distance to run smoothly. This allows the game to be "smart" about your computers performance.
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